- #3ds to cia converter for mac generator#
- #3ds to cia converter for mac Patch#
- #3ds to cia converter for mac full#
- #3ds to cia converter for mac code#
This is required for titles encrypted using dev-unit keys (only seems to be used for SystemUpdater).
#3ds to cia converter for mac full#
#3ds to cia converter for mac generator#
So just use the ncchinfo generator script that came with rxTools/Decrypt9 instead.Python3 3dsconv.py game.3ds I would assume Decrypt9 (which rxTool's xorpad generator is based off of) also expects the new format. Looks like the old script generates the filenames in unicode while the new one doesn't.
![3ds to cia converter for mac 3ds to cia converter for mac](https://1.bp.blogspot.com/-NJBI1RG07wM/VWwNvJCmRQI/AAAAAAAADPo/Zj95G-SQtbE/s1600/CIA%2Bconverter-5.jpg)
In a hex editor I can easily tell the difference. I genned the ncchinfo for a game rom with both the old ctrkeygen python script then used the one for rxTools. (since each new one it makes would overwrite the last one due to the bugged filenames)ĮDIT: Yep it's how it stores the file names. That file happens to be whatever the last xorpad it generated was. So if you used the python script form void multitool thing to make the file instead of the one that came with rxTools you would get the bugged xorpad generation with only a 1mb file called "s". I recently read that rxTools and perhaps Decrypt9 stores the filenames as unicode in the bin file which the original from the multitool doesn't (or it could be the other way around. I think the 1mb xorpads named "s" that it creates is perhaps an issue with the particular ncchinfo.py script you are using to gen the ncchinfo file. Added KeyX extraction from 'boot9.bin' file, no xorpad required if proper key provided.Just hold (Start) + (Select) + (X) on boot and it will be saved to the /boot9strap/ folder on your SD card. To generate 'boot9.bin' file you need B9S hack installed on your 3DS. With version 5.0 of the program XORpads are no longer required if proper 'boot9.bin' file detected in the same folder. > Build XORpads (SD output)'.ģ) Put *.xorpad files you generated on 3DS from SD root into 'xorpads' folder, press 'Convert 3DS ROM to CIA' button, select folder with *.3ds files and wait for program to finish. ' SDCARD -> nccginfo.bin -> NCCHinfo options.
![3ds to cia converter for mac 3ds to cia converter for mac](https://wololo.net/wagic/wp-content/uploads/2016/05/video_channels_creator_banner.png)
'FW Spoof' function checks FW version game requires to run and only applied if original value exceeds entered (2D02:FW8.0-8.1, 2E02:FW9.0-9.2, 3002:FW9.3, 3102:FW9.5, 3202:FW9.6-9.8).ġ) Put your 3DS games into 'roms' folder and press 'Create ncchinfo.bin file' button to create 'ncchinfo.bin' from 3DS ROMs.Ģ) Use GodMode9 along with created 'ncchinfo.bin' to generate ExHeader XORpads, put it in root of SD card, launch GodMode9 and follow
#3ds to cia converter for mac Patch#
With version 4.0 I added ability to patch minimum required kernel version (FW Spoof) and 'RegionFree', which requires *.exefs_norm.xorpad's. They are 1MB each in size and multiple ROM files supported during 'ncchinfo.bin' creation, so you can make xorpads for a bunch of games in one go. I decided to take slightly different approach to keep things simple and only use ExHeader XORpads.
#3ds to cia converter for mac code#
NET Framework or any other programs and scripts, just my own code in a single exe file. It's very simple and doesn't use Python or. After looking at how unnecessarily complicated current CIA converting methods are, I decided to write this tool.